Agenda

  1. Warm-up: Name That Error
  2. Read and change: Talking to the User — a program that asks before it answers
  3. Compare and name it: Input and Output
  4. Method: Reading an Error Message — a traceback is a note from a teammate who watched the crash, not a verdict about you
  5. Practise: finish Variables and Types Practice, this time with input typed by the person beside you

Things to do before our next class

  • Skim Getting Unstuck — the moves to make before you ask.
  • Journal: paste one error message from today and write, in your own words, what it was telling you.