Agenda

  1. Warm-up: Which One Doesn’t Belong — four parts from inside a machine
  2. Open the case: The Machine on the Bench — sketch first, name nothing, argue about what each part is for
  3. Sketches on the board at the end; the disagreements stay unresolved until next class, on purpose

Things to do before our next class

  • Keep your sketch — you annotate it next class.
  • Journal: which part surprised you, and what you had expected.