Agenda

  1. Warm-up: Which One Doesn’t Belong — four prompts, one a tired person could not follow
  2. Interface clinic: rewrite a prompt, an error message, and a menu so they answer the user’s question rather than yours
  3. The principle: a usable interface says what it wants, what went wrong, and what to do next

Things to do before our next class

  • Rewrite every prompt in a program you have already written.